Cutthroat Caverns (2007)

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ag.gameitem.AGID:
Spielzeit: 90
Mindestalter: 12
Spieleranzahl: 3 - 6
ag.gameitem.publisher: IELLO, Smirk & Dagger Games
Spiel-Designer: Curt Covert
Künstler: Steve Messenger, Henri Härkönen, Mark Jernstrom, Ian Field-Richards, William Teo, Justin Brunetto, Noel Hill, Eric R. Martin, Paul Adam, Morgan Rashand, Mats Holmgren, Chad Savage, Tim Wollweber, Bruno Krippahl, Adam Vehige, Loïc Muzy, Curt Covert
Mechaniken: Take That, Simultaneous Action Selection, Semi-Cooperative Game, Player Elimination, Hand Management, Kill Steal
Beschreibung
"Without teamwork, you will never survive. Without betrayal, you’ll never win."

Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.

A unique combination of cooperative game play and opportunistic backstabbing.

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ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495